Game Idea
Our game idea for this year is a helicopter combat game. This game will involve the player having to accomplish various missions in order to retrieve high-tech weapons for upcoming levels and tasks. This game is set in a futuristic war world so the designs of the helicopter and the weapons will be slightly different to what they look like now. The helicopter as well as other machinery will most likely have different architecture but still recognizable to the player or players.Story Idea
Our story will probably be about a potential war that has occurred. The players will be assigned to fly a helicopter and complete tasks including defeating an enemy or rescuing people or simply picking up supplies. There will be a combat facility where players can have training or practice. However, this is just an idea. As time goes by, we will develop our story.Here is quick example of a HUD I had in mind in our game. I did mention earlier that the helicopter will look different than it does regularly because of the set time we have in planned. So forgive me that the helicopter looks normal for now. There will be a defined style in which it will be drawn and modeled.
We will be using 2Loc as our wrapper for this years game. 2Loc includes physics, collisions, particles, camera control, and all sorts of engine blocks needed for our game.
Game engines we will be using are Havok and Ogre. Both these game engines are very new to me so it's going to be a challenge learning how they work. However, I do consider myself a fast learner so in the event, I am excited about learning these engines.
With Havok, our game will have a highly optimized collision detection library. Havok will give our game a more realistic virtual world. In addition, it is free for education and works well with Maya.
Ogre(Object-Oreinted Graphics Rendering Engine) is a very good 3D rendering engine. This will help with our fight scenes in which the players have to fire their weapons at specific target or whatever the case may be.
All in all, Havok and Ogre are both interesting game engines that require hard work in order for our game to succeed, so I'm up for the challenge this year.
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